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Spring 2023
Mar 29, 2024
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CSCI 0020 - The Digital World
Removes the mystery surrounding computers and the ever-growing digital world. Introduces a range of topics and many aspects of multimedia, along with explanations of the underlying digital technology and its relevance to our society. Other topics include artificial intelligence, IT security, ethics and the economics of computing as well as the effects of its pervasiveness in today's world. Introductory programming and analytic skills are developed through Excel, HTML, CSS, Javascript, and Python assignments. CSCI0020 is a good introduction to a wide range of CS topics that have broad relevance in our society. No prerequisites. Cannot be taken to fulfill CS Concentration.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0030 - Introduction to Computation for the Humanities and Social Sciences
Introduces students to the use of computation for solving problems in the social sciences and the humanities. We will investigate a series of real-world problems taken from the news, from books such as Freakonomics, and from current research. Topics covered include data gathering, analysis, and visualization; web-based interfaces; algorithms; and scripting. Enrollment limited to 20. Instructor permission required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0040 - Introduction to Scientific Computing and Problem Solving
CSCI0040 provides an introduction to using computers to solve STEM (Science, Technology, Engineering and Mathematics) data analysis, visualization and simulation problems from engineering, neuroscience, biology, mathematics and finance.

Students will access and analyze a number of "real world" data sets while becoming fluent MATLAB programmers. Other tools utilized may include Excel, Wolframalpha and Python.

By course end, students should be able to use MATLAB to solve a large variety of scientific data analysis, visualization and simulation problems.

No prior programming experience is required (MATLAB is easy and fun to use).
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0050 - A Data-Centric Introduction to Programming
An introduction to computer programming with a focus on skills needed for data-intensive applications. Topics include core constructs for processing both tabular and structured data; decomposing problems into programming tasks; data structures; algorithms; and testing programs for correct behavior.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0060 - Practical System Skills
An introduction to develop hands-on-computing skills necessary to comfortably work within a UNIX-like operating system. Topics include the shell, its filesystem, bash scripting, SSH, version control, as well as how to locally develop, deploy and publish a website. https://cs.brown.edu/courses/csci0060/
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0080 - A First Byte of Computer Science
Introduces non-CS concentrators to the academic discipline of computer science, its thought processes, and its relevance to other fields and modern life more generally. The target audience is students who are interested in learning more about what computer science is about and the ideas it has to offer tomorrow's citizens and scholars. Topics include the basics of computation and programming, a taste of theoretical computer science and algorithms, and an introduction to codes and artificial intelligence. Although students will learn to read and understand short programs, the course will not teach or require advanced programming skills.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0081 - TA Apprenticeship: Full Credit
Being an undergraduate TA is a learning experience: one not only gets a deeper understanding of the course material, but gains management and social skills that are invaluable for one's future. Students taking this course must first be selected as an undergraduate TA for a Computer Science course, a course the student has taken and done well in. Students will work with the course's instructor on a variety of course-related topics, including preparation of material and development of assignments. Whether CSCI 0081 or its half-credit version (CSCI 0082) is taken is up to the professor of the course being TA'd. Instructor permission required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0082 - TA Apprenticeship: Half Credit
Being an undergraduate TA is a learning experience: one not only gets a deeper understanding of the course material, but gains management and social skills that are invaluable for one's future. Students taking this course must first be selected as an undergraduate TA for a Computer Science course, a course the student has taken and done well in. Students will work with the course's instructor on a variety of course-related topics, including preparation of material and development of assignments. Whether CSCI 0082 or its full-credit version (CSCI 0081) is taken is up to the professor of the course being TA'd. Instructor permission required.
0.000 OR 0.500 Credit hours
0.000 OR 0.500 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0100 - Data Fluency for All
This course is intended to introduce Brown students to computational techniques that data scientists use to tell stories. Data fluency encompasses both data literacy, the basics of statistics and machine learning, and data communication, which relies heavily on principles of design. Students will gain hands on experience using statistical tools such as 'R' to analyze real world data sets, and 'ggplot' to visualize them. Sample application domains include just about every field, since the only requirement is data, which there almost always are (e.g., the complete works of Shakespeare is a sample data set).
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0111 - Computing Foundations: Data
An introduction to computing and programming that focuses on understanding and manipulating data. Students will learn to write programs to process both tabular and structured data, to assess programs both experimentally and theoretically, to apply basic data science concepts, and to discuss big ideas around the communication, use, and social impacts of digital information. Designed for both concentrators and non-concentrators, this is the first course in either a two- or three-course introductory sequence leading into advanced CS courses. Programming assignments will be smaller scale than in CSCI 0150/0170, thus allowing students time to practice programming and discuss computational ideas in a broader context.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0112 - Computing Foundations: Program Organization
Explores how organization of programs, data, and algorithms affects metrics such as time performance, space usage, social impacts, and data privacy. Students will learn how to choose between candidate data structures for a problem, how to write programs over several standard data structures, how to assess the quality of programs (from theoretical, practical, and social perspectives), and how to apply their skills to computational problems that could arise in a variety of fields. The course will teach object-oriented programming, in combination with basic functional and imperative programming concepts. The course is designed for both concentrators and non-concentrators. Prerequisite: CSCI 0111
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0130 - User Interfaces and User Experience
Have you ever had trouble using someone else’s microwave? Have you ever wondered why keyboards are ordered “qwertyuiop”? We will focus on hands-on experience to learn when to use different interfaces, how to model and represent user interaction, how to elicit requirements and feedback from users, as well as the principles of user experience design, methods for designing and prototyping interfaces, and user interface evaluation. Students interested in gaining hands-on experience designing a user interface as well as learning the process behind building an effective interface should take this course. There will be assignments, readings, and workshop time, where students will have the opportunity to work alongside each other as they learn critical tools for interface and web design. This course is open to students that have not taken CSCI 1300 or CSCI 0130 in the past.
1.000 Credit hours
1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 0150 - Introduction to Object-Oriented Programming and Computer Science
Introduces programming in Java (a modern, widely-used programming language), interactive 2D computer graphics, and some fundamental data structures and algorithms. Students learn by programming a sequence of interactive graphics programs which gradually increase in complexity, including Doodle Jump, Tetris (http://bastilleweb.techhouse.org/), and a significant final project. Lectures are supplemented by skits performed by the UTAs (Undergraduate Teaching Assistants) to teach course concepts and for a bit of added entertainment! This course is intended for both potential concentrators and those who may take only a single course. There are NO prerequisites, and no prior knowledge of programming is required, though students who do have prior programming experience are also encouraged to take the course!
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0160 - Introduction to Algorithms and Data Structures
Introduces fundamental techniques for problem solving by computer that are relevant to most areas of computer science, both theoretical and applied. Algorithms and data structures for sorting, searching, graph problems, and geometric problems are covered. Programming assignments conform with the object-oriented methodology introduced in CSCI 0150. Prerequisite: CSCI 0150 or written permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0170 - Computer Science: An Integrated Introduction
CSCI0170/0180 is an introductory sequence that helps students begin to develop the skills, knowledge, and confidence to solve computational problems elegantly, correctly, efficiently, and with ease. The sequence is unique in teaching both the functional and imperative programming paradigms---the first through the languages Scheme and ML in CSCI0170; the second through Java in CSCI0180. The sequence requires no previous programming experience. Indeed, few high school students are exposed to functional programming; hence even students with previous programming experience often find this sequence an invaluable part of their education.

Although students are taught to use programming languages as tools, the goal of CSCI0170/0180 is not merely to teach programming. On the contrary, the goal is to convey to students that computer science is much more than programming! All of the following fundamental computer science techniques are integrated into the course material: algorithms, data structures, analysis, problem solving, abstract reasoning, and collaboration. Concrete examples are drawn from different subareas of computer science: in 0170, from arbitrary-precision arithmetic, natural language processing, databases, and strategic games; in 0180, from discrete-event simulation, data compression, and client/server architectures.

0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0180 - Computer Science: An Integrated Introduction
A continuation of CSCI 0170. Students learn to program in Java while continuing to develop their algorithmic and analytic skills. Emphasis is placed on object-oriented design, imperative programming, and the implementation and use of data structures. Examples are drawn from such areas as databases, strategy games, web programming, graphical user interfaces, route finding, and data compression. Lab work done with the assistance of TAs. Prerequisite: CSCI 0112, 0170, or CSCI 0190. CSCI 0111 can be used if additional work is done and with the instructor's permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0190 - Accelerated Introduction to Computer Science
A one-semester introduction to CS covering programming integrated with core data structures, algorithms, and analysis techniques, similar to the two-course introductory sequences (CSCI 0150-0200 and CSCI 0170-0200). All students wishing to take CSCI 0190, irrespective of prior preparation, must pass a sequence of online placement assignments during the summer. Though the placement process is most appropriate for students who have had some prior programming experience, it is self-contained so all are welcome to try learning the provided material and attempting placement. Placement information will be available by June 1st at  http://cs.brown.edu/courses/csci0190/. Students who do not successfully pass the placement process won't be allowed to register.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0200 - Program Design with Data Structures and Algorithms
Students extend their program-design skills while learning multiple data structures, common graph algorithms, different forms of societal impacts from programs, how to analyze programs for performance, and how to work effectively with multiple styles of programming languages. Examples and course projects draw from several areas of computer science to help students identify their broader interests within the field. There will be a required weekly lab session involving hands-on work with course material.
Prerequisite: CSCI 0112, CSCI 0150, 0170, or CSCI 0190. In addition, CSCI 0111 can be used with both additional work and the instructor's permission. The first two weeks of the course will be taught as at least two parallel tracks based on which prerequisite course a student has taken.
CSCI 0200 will be offered every semester (fall and spring).
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0220 - Introduction to Discrete Structures and Probability
Seeks to place on solid foundations the most common structures of computer science, to illustrate proof techniques, to provide the background for an introductory course in computational theory, and to introduce basic concepts of probability theory. Introduces Boolean algebras, logic, set theory, elements of algebraic structures, graph theory, combinatorics, and probability. No prerequisites.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0300 - Fundamentals of Computer Systems
Covers fundamental concepts, principles, and abstractions that underlie the design and engineering of computer systems. Students will learn how a computer works, how to write safe and performant systems software, and what systems abstractions support today’s complex, high-performance systems developed in industry. Specific topics include machine organization, systems programming and performance, key concepts of operating systems, isolation, security, virtualization, concurrent programming, and the basics of distributed systems. Combined lectures, labs, and several hands-on projects involving programming exercises in C/C++. Prerequisites: CSCI 0160, 0180, 0190, or 0200; or permission of the instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0310 - Introduction to Computer Systems
Basic principles of computer organization. Begins with machine representation of data types and logic design, then explores architecture and operations of computer systems, including I/O, pipelining, and memory hierarchies. Uses assembly language as an intermediate abstraction to study introductory operating system and compiler concepts. Prerequisite: CSCI 0150 or CSCI 0180 or CSCI 0190.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0320 - Introduction to Software Engineering
Focuses on designing, building, testing, and maintaining systems collaboratively. It covers programming techniques (using Java and TypeScript with various frameworks), object-oriented design, advanced testing (e.g., fuzz testing), debugging approaches, and tools such as source control systems. The course concludes with a major group project that students gather requirements for, then design and implement themselves. Prerequisite: CSCI 0160, 0180, CSCI 0190 or CSCI 0200; CSCI 0220 is recommended.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0330 - Introduction to Computer Systems
High-level computer architecture and systems programming. The course covers the organization of computer systems (in terms of storage units, caches, processors, and I/O controllers) and teaches students assembly-language programming and C-language programming. Extensive programming exercises introduce students to systems-level programming on Unix systems, as well as to multi-threaded programming with POSIX threads. Students will be introduced to the functions of operating systems. Prerequisite: CSCI 0160, 0180, 0190, or 0200.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 0530 - Coding the Matrix: An Introduction to Linear Algebra for Computer Science
Introduces vectors, matrices and their role in computer science in three components: (1) concepts, theorems, and proofs, (2) procedures and programs, (3) applications and working with data. Weekly lab sessions where students apply concepts to a real task with real data. Example labs: transformations in 2-d graphics, error-correcting codes, image compression using wavelets, synthesizing a new perspective in a photo, face recognition, news story categorization, cancer diagnosis using machine learning, matching airplanes to destinations, Google's PageRank method. Other topics as time allows. Skills in programming and prior exposure to reading and writing mathematical proofs required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 0535 - Linear Algebra for Machine Learning
The goal of this course is to provide firm foundations in linear algebra and optimization techniques that will enable students to analyze and solve problems arising in various areas of data science, especially machine learning and data analysis. The students will acquire a firm theoretical knowledge of these concepts and tools. You will also learn how to use these tools in practice by tackling various judiciously chosen projects (from Machine Learning, etc.).
1.000 Credit hours
1.000 Lecture hours

Levels: Extra Credit Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1010 - Theory of Computation
The course introduces basic models of computation including languages, finite-state automata and Turing machines. Proves fundamental limits on computation (incomputability, the halting problem). Provides the tools to compare the hardness of computational problems (reductions). Introduces computational complexity classes (P, NP, PSPACE and others). Prerequisite: CSCI0220 or CSCI1450 or CSCI1550 or APMA1650/1655 or CSCI1570
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1040 - The Basics of Cryptographic Systems
This course will cover cryptographic concepts such as data privacy, encryption, authentication, digital signatures, differential privacy, privacy-enhancing technologies, secure computation, and electronic money. The emphasis will be on how to use cryptographic systems correctly in a larger context, rather than on the mathematical details of how they work; although we will cover some of those details too, on a high level. This course will be aimed at practicing and aspiring poets, economists, software engineers, law and policy wonks, and business tycoons. No prerequisites.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Lab, Primary Meeting
All Sections for this Course

Computer Science Department

CSCI 1230 - Introduction to Computer Graphics
Fundamental concepts in 2D and 3D computer graphics, e.g., 2D raster graphics techniques and simple image processing. Focuses on geometric transformations, and 3D modeling, viewing and rendering. A sequence of assignments in C++ culminates in a simple geometric modeler and ray tracer. Prerequisite: CSCI 0160, CSCI 0180, CSCI 0190, or CSCI 0200. Some knowledge of basic linear algebra is helpful but not required. Strong object-oriented programming ability (e.g., in C++, Java or Python) is required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1234 - Computer Graphics Lab
CSCI 1234 is a half-credit course intended to be taken concurrently with CSCI 1230 and provides students with a greater understanding of the material by having them extend each of 1230's assignments to greater depth.
0.000 OR 0.500 Credit hours
0.000 OR 0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1250 - Introduction to Computer Animation
Introduction to 3D computer animation production including story writing, production planning, modeling, shading, animation, lighting, and compositing. The first part of the course leads students through progressive exercises that build on each other to learn basic skills in 2D and 3D animation. At each step, student work is evaluated for expressiveness, technical correctness and aesthetic qualities. Students then work in groups creating a polished short animation. Emphasis on in-class critique of ongoing work which is essential to the cycle of visually evaluating work in progress, determining improvements, and implementing them for further evaluation.

Please see course website for application procedure.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1260 - Compilers and Program Analysis
Lexical analysis, syntactic analysis, semantic analysis, code generation, code optimization, translator writing systems. Prerequisites: CSCI 0220, or CSCI 0320, or CSCI 0300, or CSCI 0330, or CSCI 1310, or CSCI 1330.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1270 - Database Management Systems
Introduction to database structure, organization, languages, and implementation. Relational model, query languages, query processing, query optimization, normalization, file structures, concurrency control and recovery algorithms, and distributed databases. Coverage of modern applications such as the Web, but with emphasis on Database Management Systems internals. Prerequisites: CSCI 0160, CSCI 0180, or CSCI 0190. One of CSCI 0300, 0330 or CSCI 0320 is strongly recommended.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1280 - Intermediate 3D Computer Animation
Continues work begun in CSCI 1250 with deeper exploration of technical and artistic aspects of 3D computer animation including more sophisticated shading and lighting methods and character modeling, rigging, animation, and dynamics. After a series of individual exercises, students pursue an independent topic and then, working alone or in pairs, create a polished demonstration. Emphasis is on in-class critique of ongoing work. Prerequisite: CSCI 1250. Students may contact the instructor in December for permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1290 - Computational Photography
Describes the convergence of computer graphics and computer vision with photography. Its goal is to overcome the limitations of traditional photography using computational techniques to enhance the way we capture, manipulate, and interact with visual media. Topics covered: cameras, human visual perception, image processing and manipulation, image based lighting and rendering, high dynamic range, single view reconstruction, photo quality assessment, non photorealistic rendering, the use of Internet-scale data, and more. Students are encouraged to capture and process their own data. Prerequisites: previous programming experience, basic linear algebra, calculus, and probability; previous knowledge of computer graphics or computer vision. Strongly recommended: CSCI 1230, CSCI 1430, ENGN 1610.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1300 - User Interfaces and User Experience
Have you ever walked into a door thinking that you were supposed to pull instead of push? Have you ever been stuck on a website, not sure how to proceed next? Learn when to use different interfaces, how to model and represent user interaction, how to elicit requirements and feedback from users, as well as the principles of user experience design, methods for designing and prototyping interfaces, and user interface evaluation. Students interested in both learning the process behind building an effective interface and gaining hands-on experience designing a user interface should take this course. There will be assignments, readings, and studios, where students will have the opportunity to work alongside TAs and interact with industry guests as they learn critical tools for interface and web design.
Website: http://cs.brown.edu/courses/csci1300/
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1310 - Fundamentals of Computer Systems
Covers fundamental concepts, principles, and abstractions that underlie the design and engineering of computer systems, with reference to applications of these concepts in industry. Topics include machine organization, systems programming and performance, key concepts of operating systems, isolation, security, virtualization, concurrent programming, and the basics of distributed systems. Combined lectures, case studies, labs, and several hands-on projects involving programming exercises. This course is intended for Computer Science Master's students only. Anyone else wanting to take the course should contact the instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1320 - Creating Modern Web & Mobile Applications
This course covers all aspects of web application development, including initial concept, user-centric design, development methodologies, front and back end development, databases, security, testing, load testing, accessibility, and deployment. There will be a substantial team project. The course is designed for students with a programming background (equiv CSCI 0320/CSCI 0330/CSCI 0300) who want to learn how to build web applications, and for students with a background in web design, including HTML and Javascript, who are interested in learning how to extend design techniques to incorporate the technologies needed in modern web applications. Project teams will consist of students with both backgrounds.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1330 - Computer Systems
High-level computer architecture and systems programming. The course covers the organization of computer systems (in terms of storage units, caches, processors, and I/O controllers) and teaches students assembly-language programming and C-language programming. Extensive programming exercises introduce students to systems-level programming on Linux systems, as well as to multi-threaded programming with POSIX threads. Students will be introduced to the functions of operating systems.
Enrollment limited to Master's students only.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1340 - Introduction to Software Engineering
CSCI 1340 focuses on designing, building, testing, and maintaining systems collaboratively. It covers programming techniques (using Java and TypeScript with various frameworks), object-oriented design, advanced testing (e.g., fuzz testing), debugging approaches, and tools such as source control systems. The course concludes with a major group project that students gather requirements for, then design and implement themselves.
Note: CSCI 1340 is for Master’s students only (they may not register for CSCI 0320). It is identical to 0320 but with the addition of supplemental work for each sprint. Prerequisite: CSCI 0160, CSCI 0180, CSCI 0190 or CSCI 0200; CSCI 0220 is recommended.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1360 - Human Factors in Cybersecurity
This course is designed to push you to think about cybersecurity as an idea with both physical and virtual elements. Throughout the course, we will examine the value of information, the importance of users, and the difficult balance between security and usability. The ultimate goal of this course is to give you the intellectual and scientific framework you need to create systems that are both secure and efficient to use. The course focuses on usable security practices, but also looks deeply at the way our society influences security.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1370 - Virtual Reality Design for Science
Explores the visual and human-computer interaction design process for scientific applications in Brown's immersive virtual reality Cave. Joint with RISD. Computer Science and design students learn how to work together effectively; study the process of design; learn about scientific problems; create designs applications; critique, evaluate, realize and iterate designs; and demonstrate final projects. Instructor permission required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1380 - Distributed Computer Systems
Explores the fundamental principles and practice underlying networked information systems, first we cover basic distributed computing mechanisms (e.g., naming, replication, security, etc.) and enabling middleware technologies. We then discuss how these mechanisms and technologies fit together to realize distributed databases and file systems, web-based and mobile information systems. Prerequisite: CSCI 0300, CSCI 0320, CSCI 0330, CSCI 1310 or CSCI 1330.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1410 - Artificial Intelligence
Algorithms and representations used in artificial intelligence. Introduction and implementation of algorithms for search, planning, perception, knowledge representation, logic, probabilistic representation and reasoning, robotics and machine learning.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1420 - Machine Learning
How can artificial systems learn from examples and discover information buried in data? We explore the theory and practice of statistical machine learning, focusing on computational methods for supervised and unsupervised learning. Specific topics include empirical risk minimization, probably approximately correct learning, kernel methods, neural networks, maximum likelihood estimation, the expectation maximization algorithm, and principal component analysis. This course also aims to expose students to relevant ethical and societal considerations related to machine learning that may arise in practice. Please contact the instructor for information about the waitlist.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1430 - Computer Vision
How can we program computers to understand the visual world? This course treats vision as inference from noisy and uncertain data and emphasizes probabilistic and statistical approaches. Topics may include perception of 3D scene structure from stereo, motion, and shading; segmentation and grouping; texture analysis; learning, object recognition; tracking and motion estimation. Strongly recommended: basic linear algebra, calculus, and probability.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1440 - Algorithmic Game Theory
This course examines topics in game theory and mechanism design from a computer scientist's perspective. Through the lens of computation, the focus is the design and analysis of systems utilized by self-interested agents. Students will investigate how the potential for strategic agent behavior can/should influence system design, and the ramifications of conflicts of interest between system designers and participating agents. Emphasis on computational tractability is paramount, so that simple designs are often preferred to optimal. Students will learn to analyze competing designs using the tools of theoretical computer science, and empirical tools, such as empirical game-theoretic analysis. Application areas include computational advertising, wireless spectrum, and prediction markets.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1450 - Advanced Introduction to Probability for Computing and Data Science
Probability and statistics have become indispensable tools in computer science. Probabilistic methods and statistical reasoning play major roles in machine learning, cryptography, network security, communication protocols, web search engines, robotics, program verification, and more. This course introduces the basic concepts of probability and statistics, focusing on topics that are most useful in computer science applications. Topics include: modeling and solution in sample space, random variables, simple random processes and their probability distributions, Markov processes, limit theorems, and basic elements of Bayesian and frequentist statistical inference. Basic programming experience required for homework assignments.
Students cannot get concentration credit for both CSCI 1450 and APMA 1650/ APMA 1655
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1460 - Computational Linguistics
The application of computational methods to problems in natural-language processing. In particular we examine techniques due to recent advances in deep learning: word embeddings, recurrent neural networks (e.g., LSTMs), sequence-to-sequence models, and generative adversarial networks (GANs). Programming projects include parsing, machine translation, question answering, and chat-bots.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1470 - Deep Learning
What is deep learning? How is it related to machine learning? How is it applied to perform tasks like classifying images or translating languages? Deep Learning belongs to a broader family of machine learning methods. Deep learning-based methods (e.g., convolutional neural networks, recurrent neural networks, autoencoders) have led to rapid improvements in applications like computer vision, natural language processing, robotics, and even genomics and health. In this course, you will get an overview of the prominent techniques of deep learning and their applications. This course is designed to help you understand the underlying concepts as well as the promise and pitfalls of deep learning. It also aims at providing hands-on practice of implementing and applying deep learning methods in Python.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1480 - Building Intelligent Robots
How do robots function autonomously in dynamic, unpredictable environments? This course focuses on programming mobile robots, such as the iRobot Roomba, to perceive and act autonomously in real-world environments. The major paradigms for autonomous control and robot perception are examined and compared with robotic notions in science fiction. Prerequisite: CSCI 0150, CSCI 0170 or CSCI 0190. Recommended: CSCI 1410 or CSCI 1230.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1490 - Introduction to Combinatorial Optimization
This course covers the algorithmic aspects of optimizing decisions in fully observable, non-changing environments. Students are introduced to state-of-the-art optimization methods such as linear programming, integer programming, local search, and constraint programming. Strongly recommended: CSCI 0160, CSCI 0180 or CSCI 0190; CSCI 0510; and CSCI 0530 or MATH 0520 or MATH 0540.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1510 - Introduction to Cryptography and Computer Security
This course studies the tools for guaranteeing safe communication and computation in an adversarial setting. We develop notions of security and give provably secure constructions for such cryptographic objects as cryptosystems, signature schemes and pseudorandom generators. We also review the principles for secure system design. Prerequisites: CSCI 0220, and either CSCI 0510 or CSCI 1010.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1515 - Applied Cryptography
This course teaches cryptography from a practical perspective and provides hands-on experience of building secure systems in C/C++. Students will implement secure authentication and communication systems using foundational cryptographic algorithms such as encryption schemes, authentication codes, digital signatures, key exchange, and hash functions. The course also covers advanced topics including zero-knowledge proofs, secure multi-party computation, fully homomorphic encryption, and post-quantum cryptography. Students will use these tools to develop applications such as secure online anonymous voting, privacy-preserving data analysis, and private information retrieval.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1550 - Probabilistic Methods in Computer Science
Randomization and probabilistic techniques play an important role in modern computer science, with applications ranging from combinatorial optimization and machine learning to communications networks and secure protocols. This course introduces the most fundamental probabilistic techniques used in computer science applications, in particular in randomized algorithms, probabilistic analysis of algorithms and machine learning.

Prerequisite: Basic background in probability theory course such as CSCI 1450.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1570 - Design and Analysis of Algorithms
A single algorithmic improvement can have a greater impact on our ability to solve a problem than ten years of incremental improvements in CPU speed. We study techniques for designing and analyzing algorithms. Typical problem areas addressed include hashing, searching, dynamic programming, graph algorithms, network flow, and optimization algorithms including linear programming. Prerequisites: CSCI 0160, CSCI 0180, or CSCI 0190, and one of CSCI 0220, CSCI 1010, CSCI 1450, MATH 0750, MATH 1010, MATH 1530.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1575 - Algorithms: in Depth
Half-credit course intended to be taken with CSCI 1570. Students will explore each topic in greater depth by collaboratively solving homework problems that will reinforce valuable new perspectives on the material. Corequisite: CSCI 1570.
0.000 OR 0.500 Credit hours
0.000 OR 0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1580 - Information Retrieval and Web Search
Covers traditional material as well as recent advances in information retrieval (IR), the study of indexing, processing, and querying of textual data. The focus will be on newer techniques geared to hypertext documents available on the World Wide Web. Topics include efficient text indexing; Boolean and vector space retrieval models; evaluation and interface issues; Web crawling, link-based algorithms, and Web metadata; text/Web clustering, classification; text mining.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1590 - Introduction to Computational Complexity
Introduction to serial and parallel models of computation; time and space complexity classes on these models; the circuit model of computation and its relation to serial and parallel time complexity; space-time tradeoffs on serial computers; area-time tradeoffs on the VLSI computational model; interactive and probabilistically checkable proofs; the definition of NP in terms of probabilistically checkable proofs; hardness of approximations to solutions to NP-hard problems. Prerequisite: CSCI 0510.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1600 - Real-Time and Embedded Software
Comprehensive introduction to the design and implementation of software for programmable embedded computing systems, in applications such as Internet of Things, transportation, and mobile. Includes the overall embedded real-time software design and development processes, with a focus on engineering for reliability. Major project component. Prerequisites: one of CSCI 0300, CSCI 0320, CSCI 0330, CSCI 1310, or CSCI 1330
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1610 - Building High-Performance Servers
In depth study of modern server design. Considers architectures for building high-performance, robust, scalable, and secure network servers. We will consider all aspects of "mission-critical" servers. Topics include multithreaded and asynchronous programming techniques, database access, performance profiling, security, and redundancy. Teams will build significant projects. Prerequisite: CSCI 0320 or 0360. CSCI 1670 or 1680 is recommended.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1620 - Computer Systems Security Lab
This course is a half-credit lab intended to be taken concurrently with CS1660 and provides students with a deeper understanding of the material by doing advanced versions of the cs1660’s projects. These advanced versions focus on real-world skills: performing attacks that are more difficult and rely on less serious vulnerabilities, performing attacks against systems with more real-world constraints, and creating attacks that achieve a higher standard of quality than a mere “proof of concept.”
Instructor permission required.
0.500 Credit hours
0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1650 - Software Security and Exploitation
CSCI 1650 covers software exploitation techniques and state-of-the-art mechanisms for hardening software. The course begins with a summary of prevalent software defects, typically found in applications written in memory unsafe languages, like C/C++, and proceeds with studying traditional and modern exploitation techniques, ranging from classical code injection and code reuse up to the latest goodies (e.g., JIT-ROP). For the most part, it focuses on defenses against certain vulnerability classes and the way(s) to bypass them. Students will be introduced to advanced software exploitation techniques and countermeasures, and study (in depth) the boundaries and effectiveness of standard hardening mechanisms, such as address space randomization and stack and heap protections.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1660 - Introduction to Computer Systems Security
This course teaches principles of computer security from an applied viewpoint and provides hands-on experience on security threats and countermeasures. Topics include code execution vulnerabilities (buffer overflow, sandboxing, mobile code), malware (trojans, viruses, and worms), access control (users, roles, policies), cryptosystems (hashing, signatures, certificates), network security (firewalls, TLS, intrusion detection, VPN), and human and social issues. Prerequisites: one of (CSCI 0160, 0180, or 0190) and (CSCI 0300, 0330, 1310, or 1330). To be added to the course waitlist, please fill out this form: https://forms.gle/pHPAy9ntQkAQ7xLD9
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1670 - Operating Systems
Covers not just the principles of operating systems but the intricacies of how they work. Topics include multithreaded programming, managing threads and interrupts, managing storage, processor scheduling, operating-system structure, virtualization, security, and the design of file systems (both local and distributed). Extensive examples are taken from actual systems, including Linux and Windows. Students are expected to complete both problem sets and programming assignments (in C). Prerequisite: CSCI 0300, 0330, 1310, or 1330.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1680 - Computer Networks
Covers the technologies supporting the Internet, from Ethernet and WiFi through the routing protocols that govern the flow of traffic and the web technologies that are generating most of it. A major concern is understanding the protocols used on the Internet: what the issues are, how they work, their shortcomings, and what improvements are on the horizon. Prerequisite: CSCI 0300, 0330,1310,1330 or consent of instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1690 - Operating Systems Laboratory
Half-credit course intended to be taken with CSCI 1670. Students individually write a simple operating system in C. Serves to reinforce the concepts learned in 1670 and provides valuable experience in systems programming. Corequisite: CSCI 1670.
0.500 Credit hours
0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1710 - Logic for Systems
The course will focus on proving properties about systems and programs. We will study the distinction between programs and specifications, and check for whether the former obey the latter. We will work with tools that have extensive automation such as model constructors, model checkers, and proof assistants. Problems and projects will apply to real-world systems. Prerequisite: CSCI 0160, CSCI 0180, CSCI 0190, or CSCI 0200. Preferred but not required: CSCI 0220
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Lab, Primary Meeting

Computer Science Department

CSCI 1729 - Programming Languages Lab
Half-credit course intended to be taken concurrently with CSCI 1730. Students individually implement a full programming language chosen by the course. Reinforces the concepts learned in CSCI 1730 and provides valuable experience in implementing programming languages. Corequisite: CSCI 1730
0.000 OR 0.500 Credit hours
0.000 OR 0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1730 - Design and Implementation of Programming Languages
Explores the design principles of modern programming languages through implementation, comparison, and reflection. Examines a variety of linguistic features that impact both control and data. Topics vary by year; more information on the course home page. Prerequisite: CSCI 0160, CSCI 0180 or CSCI 0190.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1760 - Multiprocessor Synchronization
This course examines the theory and practice of multiprocessor synchronization. Subjects covered include multiprocessor architecture, mutual exclusion, wait-free and lock-free synchronization, spin locks, monitors, load balancing, concurrent data structures, and transactional synchronization. Prerequisites: CSCI 0330
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1780 - Parallel and Distributed Programming
Covers the practical aspects involved in designing, writing, tuning, and debugging software designed to run on parallel and distributed systems. Topics might include client-server computation, threads, networks of workstations, message passing, shared memory, partitioning strategies, load balancing, algorithms, remote procedure call, and synchronization techniques. Prerequisites: CSCI 0220 and either 0320 or 0360; 0510 recommended.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1800 - Cybersecurity and International Relations
The global Internet shortens distances, makes businesses more efficient and facilitates greater social interaction. At the same time, it exposes vital national resources to exploitation and makes it easier for the international criminal element to prey on innocent Internet users. Cybersecurity is concerned with making the Internet a more secure and trustworthy environment. In this course we study this topic from the technological and policy points of view. The goal is to facilitate communication across the divide that normally characterizes the technological and policy communities.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

Course Attributes:
Writing - Designated Courses

CSCI 1805 - Computers, Freedom and Privacy
Who is the Big Brother that we most fear? Is it the NSA -- or is it Google and Facebook? Rapidly changing social mores and the growing problem of cybersecurity have all contributed to a sense that privacy is dead. Laws protecting privacy and civil liberties are stuck in the analog age, while the capabilities for mass digital surveillance continue to advance rapidly. This course will examine a variety of informational privacy and technology issues. A major theme: the historical and contemporary struggle to bring surveillance under democratic control to protect against abuses of privacy, civil liberties and human rights.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

Course Attributes:
Writing - Designated Courses

CSCI 1810 - Computational Molecular Biology
High-throughput experimental approaches now allow molecular biologists to make large-scale measurements of DNA, RNA, and protein, the three fundamental molecules of the cell. The resulting datasets are often too large for manual analysis and demand computational techniques. This course introduces algorithms for sequence comparison and alignment; molecular evolution and phylogenetics; DNA/RNA sequencing and assembly; recognition of genes and regulatory elements; and RNA and protein structure. The course demonstrates how to model biological problems in terms of computer science.

Prerequisites: CSCI 0160, CSCI 0180 or CSCI 0190, or consent of instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1820 - Algorithmic Foundations of Computational Biology
The course is devoted to computational and statistical methods as well as software tools for DNA, RNA, and protein sequence analysis. The focus is on understanding the algorithmic and mathematical foundations of the methods, the design of associated genomics software tools, as well as on their applications. Topics include: sequence alignment, genome assembly, gene prediction, regulatory genomics, and SNP's variation. The course is open to computer and mathematical sciences students as well as biological and medical students.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1830 - Group Research Project
No description available.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Do not Schedule

Computer Science Department

CSCI 1840 - Group Research Project
No description available.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Do not Schedule

Computer Science Department

CSCI 1850 - Deep Learning in Genomics
Deep learning models have achieved impressive performance in fields like computer vision and NLP. The collection of vast quantities of biological data naturally leads to the question -- can deep learning help us understand genomics? We will cover deep learning models like Auto-encoders and Convolutional Neural Networks and how have they been applied to solve problems in genomics. We will learn about different biological datasets, interpretation methods that help explain predictions, and what unique challenges are presented by the data in this field. Critical thinking and learning from the practical application of models to data are expected outcomes.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1860 - Cybersecurity Law and Policy
Course description: Cybersecurity and cyber conflict pose unique legal and policy challenges for governments, companies and citizens. The way those problems are resolved will shape the future of the internet. This course will examine cybersecurity as a legal and policy problem. How can government and society address network and computer insecurity while upholding privacy, civil liberties and other fundamental values?
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1870 - Cybersecurity Ethics
This timely, topical course offers a comprehensive examination of ethical questions in cybersecurity. These issues pervade numerous, diverse aspects of the economy and society in the Information Age, from human rights to international trade. Students will learn about these topics, beginning first with acquaintance with the dominant ethical frameworks of the 20th and 21st centuries, then employing these frameworks to understand, analyze, and develop solutions for leading ethical problems in cybersecurity. The things that you learn in this course will stay with you and inform your personal and professional lives.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1880 - Introduction to Computer Security
This course examines the basic principles of computer security for an organization, recognizing which system components relate to which principles. Additionally, the course covers methodologies and skills for making informed security decisions and understanding how to apply security principles to design security mechanisms while considering tradeoffs. Topics include general security principles, cryptography, authentication authorization, identity, and access management, operating systems security, network security, web security, and applications security. Throughout the course, you will develop a preliminary cybersecurity plan for an organization
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1900 - csciStartup
In csciStartup, you will incorporate and run a startup. Apply as a team to be part of a prototype class to remove the mystery from starting a company and to focus entirely on a product you're passionate about. Teams will incorporate, build a product for real customers, advertise their product, and improve it week after week. We'll spend half our class meetings with individual attention to each group's progress and how to improve your offerings. Assignments will be designed to apply to any company, with enough flexibility to ensure you're always working on things that make sense for your business.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950 - Special Topics in Computer Science
First-semester course in various branches of computer science. Specific topics to be determined at the beginning of each semester.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Do not Schedule

Computer Science Department

CSCI 1950A - Computational Modeling and Algorithmic Thinking
In this course you will learn how to apply tools from statistics and computer science to build computational models of physical and biological systems. Example applications include modeling and then simulating the behavior of a collection of genes, the spread of disease in a population, a single neuron in isolation or the complex of neurons comprising the primate visual cortex.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950B - Computational Topology and Discrete Geometry
This course will investigate (through a mixture od lectures and student presentations of recent papers) topics in computational topology, including Morse theory and discrete differential geometry. Other possible topics are knot polyonmials, simplicial homology, and geometric probability theory. Some mathematical sophistication and programming skills required. No prerequisites.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950H - Computational Topology
We will study various algorithmic problems that arise in the study of topological phenomena, such as winding number, turning number, knot polynomials, topology of covering spaces (especially Riemann surfaces), and discrete Morse theory. The mathematical topics will be briefly introduced before we move to computations, but some a priori mathematical sophistication will make the course more valuable to the student. Prerequisite: CSCI 0160, 0180, or 0190.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950J - Introduction to Computational Geometry
Geometric algorithms in two and three dimensions. Algorithmic and geometric fundamentals. Point location, convex hulls, proximity (Voronoi diagrams, Delaunay triangulations), intersections, the geometry of rectangles. Prerequisites: CSCI 0160, 0170, or 0190; and CSCI 0220.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950K - Innovating Game Development
A project-centered course focused on technological, paradigm, and design innovations for game development. As teams, students will propose and implement a project demonstrating a novel technology for gaming. Examines the current state and future of game development through a seminar of speakers active in game development and research. A strong computer science or engineering background is recommended.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950M - Advanced Practical Combinatorial Algorithms
We review recent as well as well-established advanced techniques in combinatorial optimization and constraint satisfaction. Students will study and individually present research papers and work on challenging software projects in small teams. Prerequisites: CSCI 0160, 0180, or 0190; and CSCI 0510; and CSCI 1490 or 2580, or instructor permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950N - 2D Game Engines
2D Game Engines covers core techniques used in the development of the software that drives computer games and other interactive software. Projects involve building different varieties of 2D game engines as well as games that require use of the features implemented in the engines. Topics include high-level engine design, vector and raster graphics, animation, collision detection, physics, content management, and game AI. Prerequisite: CSCI 0160, 0180, or 0190. This course has also been offered as DISP CSCI1971. Students interested in an override should request on through Courses@Brown. Priority will be given to both seniors and juniors.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950R - Compiler Practice
This class covers the practice of compiler writing, including lexical analysis, parsing, semantic analysis, code generation, and code optimization. Students design and implement a full compiler modularly for a modern functional language using a modern intermediate representation and modular backend. Instructor permission required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950T - Advanced Animation Production
Students will apply knowledge and skills gained in previous animation courses to produce a high quality short animated film as a group. Production will follow the industry standard pipeline that includes modeling, texturing, lighting, animating, rendering, and post production. Interested students will perform preproduction story and concept design prior to beginning of course. Prerequisite: CSCI 1250. Enrollment limited to 15. Instructor permission required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950U - Topics in 3D Game Engine Development
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 or knowledge of C++ and one of CSCI0300, CSCI0320, or CSCI0330 or equivalent experience. Enrollment limited to 25.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Common Meeting, Primary Meeting

Computer Science Department

CSCI 1950X - Software Foundations
Software Foundations will be a project-based course focusing on the challenges and techniques involved in proving non-trivial properties about real-world systems. We will base our exploration around formal development in a proof environment. Roughly half of the course will be a guided tutorial of proof techniques using one or more theorem provers; in the remainder, students will apply this knowledge to existing systems. No prior experience with theorem provers or proof assistants is necessary, but familiarity with and aptitude for functional programming will be a huge bonus. Prerequisite: CSCI 1730 or equivalent; mathematical maturity.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1950Z - Computational Methods for Biology
This course will introduce algorithms from machine learning and combinatorial optimization with a focus on their application to biological data. Topics will include problems in phylogenetic inference, population genetics, and biological interaction networks.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951A - Data Science
Mastering big data requires skills spanning a variety of disciplines: distributed systems over statistics, machine learning, and a deep understanding of a complex ecosystem of tools and platforms. Data Science refers to the intersection of these skills and how to transform data into actionable knowledge. This course provides an overview of techniques and tools involved and how they work together: SQL and NoSQL solutions for massive data management, basic algorithms for data mining and machine learning, information retrieval techniques, and visualization methods.
Prerequisites: CSCI 0160, CSCI 0180, CSCI 0190, or CSCI 0200. One of CSCI 0300, 0330, CSCI 0320, 1310 or 1330 strongly recommended.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951B - Virtual Citizens or Subjects? The Global Battle Over Governing Your Internet
The Internet began as a U.S. government research project, progressed to an open network run by free-spirited geeks, and transitioned in the late 1990’s to a unique governance model in which nations, corporations, and civil society were supposed to all have a voice. Where are the real decisions being made? Who is making them? How can you and citizens of other nations influence these decisions? The global battle to run the Internet, brewing for years, has broken wide open with revelations of American spying on a massive scale.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951C - Designing Humanity Centered Technology
This semester we will explore how emerging technologies might shape our lives in the near future, as we design and build working prototypes. We will proceed from a set of questions that will complement a deep immersion in design process and creative practice. We will explore the “how” and “why” of designing new technologies. The course will help students build a portfolio of design projects that are in response to various design strategies such as Human Centered Design, Speculative Design, Critical Design, and Design Fiction, as well as developing skills for iterative prototyping and participatory critique.
Students interested in registering should sign up here: https://docs.google.com/forms/d/e/1FAIpQLSdvo0o4ICpj55ZubZQTXdVRfBmnbCHbT8egriwPOcWcbRiy6A/viewform
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951G - Optimization Methods in Finance
Optimization plays an important role in financial decisions. Many computational finance problems ranging from asset allocation to risk management, from option pricing to model calibration can be solved efficiently using modern optimization techniques. This course discusses several classes of optimization problems (including linear, quadratic, integer, dynamic, stochastic, conic, and robust programming) encountered in financial models. For each problem class, after introducing the relevant theory and efficient solution methods, we discuss problems of mathematical finance that can be modeled within this problem class. Prerequisites: CSCI 1450 or APMA 1650, and CSCI 1570.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951I - CS for Social Change
Working in a studio environment to iteratively design, build, and test technical projects in partnership with different social change organizations, students will be placed in small teams to collaboratively work on projects that will range from developing a chatbot to aid community engagement to conducting geospatial data analytics. We will also reflect on our positionality and ethics in engaging in social impact work and what it practically means to leverage technology to create social change on an everyday basis.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

Course Attributes:
Community-Based Learn & Rsrch

CSCI 1951J - Interdisciplinary Scientific Visualization
Students will learn about solving scientific problems using computer graphics and visualization. Projects will involve the solution of scientific problems using computer graphics, modeling, and visualization. Working in small groups, students will identify scientific problems, propose solutions involving computational modeling and visualization, evaluate the proposals, design and implement the solutions, apply them to the problems, evaluate their success, and report on results. Example projects might include interactive software systems, immersive virtual reality cave applications, quantitative analysis tools, or new applications of existing visualizations methods. The focus will be on applications in the new virtual reality cave.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951L - Blockchains and Cryptocurrencies
Introduction to modern blockchain-based systems. Topics covered include consensus and distributed computing, examples cryptocurrencies, programming smart contracts, privacy and secrecy, transfer networks, atomic swaps and transactions, non-currency applications of blockchains, and legal and social implications. Students will do a programming project and a term project.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1951N - VR+X, The Potential of Virtual Reality to Transform Nearly Everything
This course introduces students to the history, present, and future possibilities of virtual reality (VR) with a focus on addressing the question: What is the transformative potential of virtual reality? We’ll critically evaluate a variety of applications in fields as varied as healthcare, architecture, education, and storytelling. Students will learn discovery and design thinking processes of a kind that can lead to the development of VR solutions. Students will create a design concept for a VR use case in a field of their choosing.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951P - Design of Robotic Systems (ENGN 1931I)
Interested students must register for ENGN 1931I.
0.000 Credit hours
0.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Secondary Cross List

Computer Science Department

CSCI 1951R - Introduction to Robotics
Each student will learn to program a small quad-rotor helicopter. We will provide each student with their own robot for the duration of the course. The course will cover PID controllers for stable flight, localization with a camera, mapping, and autonomous planning. At the end of the course, the aim is for students to understand the basic concepts of a mobile robot and aerial vehicle. Enrollment by instructor permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951T - Surveying VR Data Visualization Software for Research
In a collaborative group effort, this course will search out, install, test, and critically evaluate VR software that supports data visualization for researchers. We will target several specific types of data, including volumetric data, and remote sensing data. We will investigate the capabilities of software for head-mounted displays (HMDs), big-metal displays like caves and the yurt, and, as a baseline, desktop displays. Software evaluation will include web research, hands-on case studies, and surveying. Results will be documented in a courses wiki.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 1951V - Hypertext/Hypermedia: The Web Was Not the Beginning and the Web Is Not the End
Hypertext/Hypermedia systems -- first designed in the 1960s -- link information and people. Developed in the late 1980s, the Web was the first global hypermedia system; 30+ years later, it represents a small part of past visions. Students will identify still-uncommon features by exploring/using systems from the 1960s onwards. They will read papers for class discussion. They will study architecture and design topics such as annotating, note taking, searching, networking, collaboration, permanence, and social impact. Web programming projects, using TypeScript/MERN stack, will culminate in group projects to create their own hypertext/hypermedia systems. Prerequisites: An introductory CS sequence or equivalent experience
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1951W - Sublinear Algorithms for Big Data
A huge quantity of data is worth little unless we can extract insights from it. Yet, the large quantities mean that classic algorithms (running in linear, quadratic or even more time) can be infeasible in practice. We must instead turn to new algorithmic approaches and paradigms, which allow us to answer valuable questions about our data in runtime that is still feasible even when the data set is Facebook-sized.
Surprisingly, to answer many computational and statistical questions, sometimes there is no need to read/store every piece of data! This course focuses on this exciting "sublinear" algorithmic regime. We will study practical algorithms, making clever use of randomness with strong theoretical guarantees
Prerequisites: (CS22 or equivalent); (CS145 or APMA1650/1655 or equivalent); (CS157 or CS155). Mathematical maturity is essential: this is a theory course with proofs.
Recommended: CS155
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 1951X - Formal Proof and Verification
Proof assistants are tools that are used to check the correctness of programs. Unlike tools like model checkers and SAT solvers, proof assistants are highly interactive. Machine-checked formal proofs lead to trustworthy programs and fully specified reliable mathematics. This course introduces students to the theory and use of proof assistants, using the system Lean. We will use Lean to verify properties of functional programs and theorems from pure mathematics. We will learn the theory of deductive reasoning and the logic that these tools are based on.
Text: "The Hitchhiker's Guide to Logical Verification" by Blanchette et al.
Prereqs: CSCI 1710 Logic for Systems or a proof-based mathematics course. Basic familiarity with functional programming (e.g. Haskell, ML) is helpful but not required.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1951Z - Fairness in Automated Decision Making
We know we want to build more equitable technology, but how? In this course we’ll review the latest developments in how to build more equitable algorithms, including definitions of (un)fairness, the challenges of explaining how ML works, making sure we can get accountability, and much more.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1952B - Responsible Computer Science in Practice
What can ethics and social and political theory tell us about how to navigate the social impacts of computing? How do these perspectives shape technical decisions computer scientists have to make? The role of computer scientists is rapidly evolving: as the systems they build affect everyone, from individuals to society at large, computer scientists become more than just coders. They must be able to assess the social impacts of the technology they develop and engage with experts from other disciplines which offer critical insights and normative perspectives on those impacts. The goal of this course is to enable you to understand and critically reflect on key concepts and ideas in ethics and social and political theory on topics ranging from fairness to consent, digital well-being to regulation, and to apply them to concrete technical decisions in practical exercises and project-oriented work.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1952I - Language Processing in Humans and Machines (CLPS 1850)
Interested students must register for CLPS 1850.
0.000 Credit hours
0.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Secondary Cross List

Computer Science Department

CSCI 1952Q - Algorithmic Aspects of Machine Learning
In this course, we will explore the theoretical foundations of machine learning and deep learning. We will focus on designing and analyzing machine learning algorithms with provable guarantees. More specifically, in this course we will (1) introduce basic tools in linear algebra and optimization, including the power method, singular value decomposition, matrix calculus, (matrix) concentration inequalities, and (stochastic) gradient descent, (2) cover many examples where one can design algorithms with provably guarantees for fundamental problems in machine learning (under certain assumptions), including topic modeling, tensor decomposition, sparse coding, and matrix completion, and (3) discuss the emerging theory of deep learning, including landscape analysis, generalization and over-parameterization, neural tangent kernels, generalization bounds, and implicit regularization.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1952V - Algorithms for the People
Computer science has transformed every aspect of society, including communication, transportation, commerce, finance, and health. The revolution enabled by computing has been extraordinarily valuable. The largest tech companies generate almost a trillion dollars a year and employ millions of people. But technology does not affect everyone in the same way. In this seminar, we will examine how new technologies, ranging from facial recognition to drones, are affecting marginalized communities.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1952X - Contemporary Digital Policy and Politics
This course will examine the politics and processes for making policies related to the internet and digital policy issues. We will examine current issues at the national level, including the White House and federal agencies, Congress, international institutions and industry on issues such as privacy and information security, and on debates like whether and how to regulate Big Tech. Topics covered include the creation of national policies at the White House, the regulatory process, legislation, standards, global implications and the politics of technological change.
Format and participation: This is an asynchronous version of IAPA 1811, available only to students enrolled in a completely online master’s degree program, by permission of the instructor. Students will complete weekly activities in lieu of attending synchronous class discussions.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 1970 - Individual Independent Study
Independent study in various branches of Computer Science. Section numbers vary by instructor. Please check Banner for the correct section number and CRN to use when registering for this course.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Independent Study/Research

Computer Science Department

CSCI 1971 - Independent Study in 2D Game Engines
2D Game Engines covers core techniques used in the development 2D game engines. Projects involve building different varieties of 2D game engines as well as games that require use of the features implemented in the engines. Topics include high-level engine design, vector and raster graphics, animation, collision detection, physics, content management, and game AI. Prerequisite: CSCI 0160, 0180, or 0190.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Independent Study/Research

Computer Science Department

CSCI 1972 - Topics in 3D Game Engine Development
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisite: CSCI 1230 and one of the following CSCI 0320, CSCI 0330, CSCI 1950N, OR CSCI 1971.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Independent Study/Research

Computer Science Department

CSCI 1973 - Independent Study

1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Independent Study/Research

Computer Science Department

Course Attributes:
Writing - Designated Courses

CSCI 2000 - Computer Science Research Methods
What does it mean to conduct research in computer science, and how might we be most effective at it? To help begin a fruitful career in CS research, this class will cover the philosophy and practice of forming ideas, executing research, presenting outcomes, and understanding and contributing to our community. The aim is to kick-start your time at Brown CS by being the 'missing semester' on how to be a PhD student, and by peeling back the curtain on why CS academia works like this to help you make the most of your time. Discussions include: motivating, pitching, and funding research; finding, reading, and reviewing research; selecting research areas and forming hypotheses; designing, performing, and evaluating research; communicating research; research collaborations; and research ethics. We will learn together through presentations, activities, discussions, plus readings and assignments out of class.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2002 - Privacy and Personal Data Protection
If you tried to live for one day without generating any digital personal data, how would you spend it? In the Information Age, the use of personal data has proliferated and is pervasive. This course offers a comprehensive examination of protection of privacy and personal data, which is central to autonomy, dignity, and liberty. Topics include identity, financial, health, educational, and other data. Students will learn about: Fair Information Practices; the development of modern privacy rules in the United States and around the world; Fourth Amendment privacy and the autonomy of the individual in relation to the state; key US laws (HIPAA, FERPA, GLBA, GINA, COPPA, etc.); significant international rules (European Union’s General Data Protection Regulation (GDPR), etc.); important institutions (Federal Trade Commission, Data Protection Authorities, etc.); standards; Privacy by Design and Default; and emerging issues.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2240 - Advanced Computer Graphics
CSCI 2240 explores several key areas of 3D graphics---rendering, geometry processing, optimization, and simulation---taking a sophisticated approach to each. This year, we are looking to improve the course's coverage of optimization by adding more lecture content on the topic (optimization theory, methods for solving (sparse) linear systems, etc.) and by designing a new assignment (likely 3D as-rigid-as-possible shape manipulation). Prerequisites: one of CSCI 0530, MATH 0520, MATH 0540; CSCI 1230; and familiarity with multivariable calculus by e.g. having taken one of MATH 180, MATH 200, MATH 350
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2270 - Topics in Database Management
In-depth treatment of advanced issues in database management systems. Topics vary from year to year and may include distributed databases, mobile data management, data stream processing and web-based data management. Prerequisite: CSCI 1270.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2300 - Human-­Computer Interaction Seminar
Covers methods for conducting research in human-computer interaction (HCI). Topics will be pursued through independent reading, assignments, and class discussion. Comprises four assignments that apply to HCI research methods and push the envelope, which are designed to be meaningful and have the potential for real impact. Students will gain the background necessary to perform research in HCI and the skills to conduct human-centric research. There will be little content about user interfaces, but students may find some topics in CSCI 1300 relevant. Please see the course website when it's available (shortly before the semester begins) for information about overrides.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2310 - Human Factors and User Interface Design
Covers current research issues involving the implementation, evaluation and design of user interfaces, while also providing a basic background in the fundamentals of user interface evaluation, programming, tools, and techniques. A possible topic is programming and designing device-independent interfaces. Previous topics have included the development of pervasive internet-based interfaces and software visualization. Prerequisite: Consent of instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2330 - Programming Environments
Programming tools; control and data integration; software understanding and debugging; environments for parallel and distributed programming; reverse engineering; configuration management and version control and debugging. Emphasis on current research areas. Prerequisite: consent of instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2340 - Software Engineering
Topics in the design, specification, construction and validation of programs. Focus will be on tools to support each of these stages. Course will pay special attention to the concerns raised by the properties of modern software systems including distribution, security, component-based decomposition and implicit control. Prerequisite: CSCI 0320 or CSCI 0330
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2370 - Interdisciplinary Scientific Visualization
Learn how to do research on using computer graphics, visualization, and interaction applied to scientific problems. Working in small multidisciplinary groups, students identify scientific problems, propose solutions involving computational modeling and visualization, design and implement the solutions, apply them to the problems, and evaluate their success.
Prerequisites: programming experience, some graphics experience, problem ideas.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2390 - Privacy-Conscious Computer Systems
We will examine research papers on distributed system design, privacy-preserving, and secure computing techniques, and discuss how to apply these ideas in practice. The goal is to understand if, and how we can better protect the sensitive data we entrust to computer systems, both against leaks and against unauthorized or unethical use. We will look at web services, datacenter systems, distributed communication systems, and machine learning systems. During class, you will present and discuss papers, finish a set of hands-on assignments, work on a research project, and present your project at the end of the semester.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2410 - Statistical Models in Natural-Language Understanding
Various topics in computer understanding of natural language, primarily from a statistical point of view. Topics include: hidden Markov models, word-tagging models, probabilistic context-free grammars, syntactic disambiguation, semantic word clustering, word-sense disambiguation, machine translation and lexical semantics. Prerequisite: CSCI 1410.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2420 - Probabilistic Graphical Models
Probabilistic graphical models provide a flexible framework for modeling large, complex, heterogeneous collections of random variables. After a brief introduction to their representational power, we provide a comprehensive survey of state-of-the-art methods for statistical learning and inference in graphical models. We discuss a range of efficient algorithms for approximate inference, including optimization-based variational methods, and simulation-based Monte Carlo methods. Several approaches to learning from data are explored, including conditional models for discriminative learning, and Bayesian methods for controlling model complexity. Programming experience required for homeworks and projects, which integrate mathematical derivations with algorithm implementations. PREREQUISITES: CSCI1420 or APMA1690.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2430 - Topics in Machine Learning
Machine learning from the artificial intelligence perspective, with emphasis on empirical validation of learning algorithms. Different learning problems are considered, including concept learning, clustering, speed-up learning, and behavior learning. For each problem a variety of solutions are investigated, including those from symbolic AI, neural and genetic algorithms, and standard statistical methods. Prerequisite: CSCI 1410 or familiarity with basic logic and probability theory.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2440 - Advanced Algorithmic Game Theory
This course examines topics in game theory and mechanism design from a computer scientist’s perspective. Through the lens of computation, the focus is the design and analysis of systems utilized by self-interested agents. Students will investigate how the potential for strategic agent behavior can/should influence system design, and the ramifications of conflicts of interest between system designers and participating agents. Emphasis on computational tractability is paramount, so that simple designs are often preferred to optimal. Students will learn to analyze competing designs using the tools of theoretical computer science, and empirical tools, such as empirical game-theoretic analysis. Application areas include computational advertising, wireless spectrum, and prediction markets.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2450 - Exchange Scholar Program

0.000 Credit hours
0.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Graduate Thesis Prep

Computer Science Department

CSCI 2470 - Deep Learning
Deep Learning belongs to a broader family of machine learning methods. It is a particular version of artificial neural networks that emphasizes learning representation with multiple layers of networks. Deep Learning, plus the specialized techniques that it has inspired (e.g. convolutional neural networks, recurrent neural networks, and transformers), have led to rapid improvements in many applications, such as computer vision, machine learning, sound understanding, and robotics. This course gives students an overview of the prominent techniques of Deep Learning and its applications in computer vision, language understanding, and other areas. It also provides hands-on practice of implementing deep learning algorithms in Python. A final project will implement an advanced piece of work in one of these areas. Prerequisites: basic programming: (CSCI 0150, 0170, 0190); linear algebra: (CSCI 0530, MATH 0520, 0540); stats/probability: (CSCI 0220, 1450, 0450, MATH 1610, APMA 1650, 1655)
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2500 - Topics in Advanced Algorithms
Typically, an algorithm solves one problem, whereas a well-designed data structure can help implement algorithms for a wide variety of problems. We will study the design, analysis and implementation of advanced data structures. Focus is on data structures that are fast, both theoretically and empirically. Prerequisite: CSCI 1570 or the equivalent.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Do not Schedule

Computer Science Department

CSCI 2500A - Advanced Algorithms
In this course, we study a selection of advanced algorithms and data structures that are provably correct and fast. Our goal is to present a broad range of algorithmic ideas and techniques, especially those that have had significant impact on the field and/or have had or might have practical impact. Prerequisite: CSCI 1570 or the equivalent
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2500B - Optimization Algorithms for Planar Graphs
Planar graphs arise in applications such as road map navigation and logistics, graph drawing and image processing. We will study graph algorithms and data structures that exploit planarity. Our focus will be on recent research results in optimization. Prerequisite: CSCI 1570 or the equivalent.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2500C - Graph Theory and Algorithms
Graphs (a.k.a. networks) are ubiquitous in computer science. Moreover, algorithmic problems on graphs have played a singular role in the development of theoretical computer science, e.g. the notions of polynomial time and of linear time and of NP-completeness. This course focuses on those aspects of graph theory that are most relevant to algorithms, on the classical algorithmic developments that have shaped the field, and on some emerging algorithmic methods that show promise of theoretical or practical impact. CSCI 1570, CS1550, or any CSCI graduate course on design and analysis of algorithms
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2510 - Approximation Algorithms
Approximation Algorithms deal with NP-hard combinatorial optimization problems by efficiently constructing a suboptimal solution with some specified quality guarantees. We study techniques such as linear programming and semidefinite programming relaxations, and apply them to problems such as facility location, scheduling, bin packing, maximum satifiability or vertex cover. Prerequisite - one of the following: CSCI 1510, 1550, 1810, 1950J, 1950L, any graduate-level course on algorithms (including 2500A, 2500B, 2580).
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2520 - Computational Geometry
Algorithms and data structures for fundamental geometric problems in two and three dimensions. Topics include point location, range searching, convex hull, intersection, Voronoi diagrams, and graph drawing. Applications to computer graphics, circuit layout, information visualization, and computer-aided design are also discussed. Prerequisite: CSCI 1570 or instructor permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2530 - Design and Analysis of Communication Networks
A theory seminar focusing on algorithmic and combinatorial issues related to the design and analysis of communication networks for parallel and distributed systems. Topics include packet routing, circuit switching, distributed shared memory, fault tolerance, and more. Prerequisites: CSCI 1550, 1570, or equivalent.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2531 - Internet and Web Algorithms
This advanced graduate course/seminar focuses on the mathematical foundations of algorithms for handling large amounts of data over networks. We'll read and discuss recent papers in information retrieval, search engines, link analysis, probabilistic modeling of the web and social networks, and more. Recommended: CSCI 1550 and CSCI 1570, or equivalent courses.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2540 - Advanced Probabilistic Methods in Computer Science
Advanced topics in applications of probabilistic methods in design and analysis of algorithms, in particular to randomized algorithms and probabilistic analysis of algorithms. Topics include the Markov chains Monte Carlo method, martingales, entropy as a measure for information and randomness, and more. Prerequisite: CSCI 1450. Recommended but not required: CSCI 1570.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2550 - Parallel Computation: Models, Algorithms, Limits
The theoretical foundations of parallel algorithmics. Analysis of the most important models of parallel computation, such as directed-acyclic computation graphs, shared memory and networks, and standard data-exchange schemes (common address space and message-passing). Algorithmic techniques with numerous examples are cast mostly in the data-parallel framework. Finally, limitations to parallelizability (P-completeness) are analyzed. The content of the course is likely to change as technology evolves.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2560 - Advanced Complexity
Advanced topics in computational complexity, such as: the polynomial hierarchy, interactive proofs, pseudorandomness, derandomization, probabilistically checkable proofs.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2570 - Introduction to Nanocomputing
Nanoscale technologies employing materials whose smallest dimension is on the order of a few nanometers are expected to replace lithography in the design of chips. We give an introduction to computational nanotechnologies and explore problems presented by their stochastic nature. Nanotechnologies based on the use of DNA and semiconducting materials will be explored. Prerequisite: CSCI 0510.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2580 - Solving Hard Problems in Combinatorial Optimization: Theory and Systems
The theory of combinatorial optimization and how it is embodied in practical systems. Explores issues encountered in implementing such systems. Emphasizes the wide variety of techniques and methodologies available, including integer programming, local search, constraint programming, and approximation algorithms. Problems addressed may include: scheduling, coloring, traveling salesman tours, and resource allocation. Prerequisites: CSCI 0320 and basic knowledge of linear algebra.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2590 - Advanced Topics in Cryptography
Seminar-style course on advanced topics in cryptography. Example topics are zero-knowledge proofs, multi-party computation, extractors in cryptography, universal composability, anonymous credentials and ecash, interplay of cryptography and game theory. May be repeated for credit. Prerequisite: CSCI 1510 or permission of the instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2660 - Computer Systems Security
This course teaches computer security principles from an applied viewpoint and provides hands-on experience with security threats and countermeasures. The course additionally covers principles and skills useful for making informed security decisions and for understanding how security interacts with the world around it. The main topics covered are cryptography, authentication, access control, web security, and network security. Other topics include cybersecurity ethics and privacy. The course aims to balance theory and practice. These advanced versions focus on real-world skills: performing attacks that are more difficult and rely on less serious vulnerabilities, and creating attacks that achieve a higher standard of quality than a mere ”proof of concept.” This course covers the same material as CSCI 1620 and 1660 and shares their assignments. Graduate students only. If you are interested in this course, request an override and fill out this form: https://forms.gle/pHPAy9ntQkAQ7xLD9
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2670 - Operating Systems
Covers not just the principles of operating systems but the intricacies of how they work. Topics include multithreaded programming, managing threads and interrupts, managing storage, processor scheduling, operating-system structure, virtualization, security, and the design of file systems (both local and distributed). Extensive examples are taken from actual systems, including Linux and Windows. Students are expected to complete both problem sets and programming assignments (in C) and will individually write a simple operating system. Prerequisite: one of CSCI 0300, CSCI 0330, CSCI 1310, or CSCI 1330. Graduate students only. This course covers the same material as the combination of CSCI 1670 and 1690 and shares their assignments.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2730 - Programming Language Theory
Theoretical models for the semantics of programming languages and the verification of programs. Topics will be drawn from operational semantics, denotational semantics, type theory and static analyses. Recommended prerequisite: CSCI 1730, CSCI 1950Y or instructor permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2750 - Topics in Parallel and Distributed Computing
CSCI 2750 is a graduate seminar that will consider an advanced topic (to be determined) in distributed computing. May be repeated for credit.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2810 - Advanced Computational Molecular Biology
High-throughput experimental approaches now allow molecular biologists to make large-scale measurements of DNA, RNA, and protein, the three fundamental molecules of the cell. The resulting datasets are often too large for manual analysis and demand computational techniques. This course introduces algorithms for sequence comparison and alignment; molecular evolution and phylogenetics; DNA/RNA sequencing and assembly; recognition of genes and regulatory elements; and RNA and protein structure. The course demonstrates how to model biological problems in terms of computer science. CSCI 0160, 0180, 0190, or 0200. Recommended: CS 220, or some other course that introduces concepts from discrete math and probability. Course overrides are available at the instructor’s discretion.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2840 - Advanced Algorithms in Computational Biology and Medical Bioinformatics
Devoted to computational problems and methods in the emerging field of Medical Bioinformatics where genomics, computational biology and bioinformatics impact medical research. We will present challenging problems and solutions in three areas: Disease Associations, Protein Folding and Immunogenomics. This course is open to graduate students and advanced undergraduates with Computational or Life Science backgrounds. Prior background in Biology is not required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2890 - Comprehensive Examination Preparation
For graduate students who have met the tuition requirement and are paying the registration fee to continue active enrollment while preparing for a preliminary examination.
0.000 Credit hours
0.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Graduate Thesis Prep

Computer Science Department

CSCI 2950 - Special Topics in Computer Science
No description available.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Do not Schedule

Computer Science Department

CSCI 2950C - Topics in Computational Biology
This course will investigate active and emerging research areas in computational biology. Topics include cancer genomics; genome rearrangements and assembly; and protein and regulatory interaction networks. The course will be a mixture of lectures and student presentations of recent conference and journal papers.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950D - Sensor Data Management
Sensor networks combine sensing, computing, actuation, and communication in a single infrastructure that allows us to observe and respond to phenomena in the physical and cyber world. The sensors range from tiny "smart dusts" to dime-sized RFID tags and large-scale weather sensors. This course will cover the state-of-the art in designing and building sensor networks, focusing on issues that revolve around data and resource management. No prerequisites.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950E - Stochastic Optimization
This advanced graduate course/seminar will focus on optimization under uncertainty, or optimization problems where some of the constrains include random (stochastic) components. Most practical optimization problems are stochastic (subject to future market conditions, weather, faults, etc.), and there has been substantial research (both theoretical and experimental) in efficient solution for such problems. We'll read and discuss some of the recent works in this area.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950F - Implementing Web-Based Software Systems

0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950G - Large-Scale Networked Systems
Explores widely-distributed systems that take advantage of resources throughtout the Internet. The systems leverage their large size and geographic diversity to provide bandwidth scalability, rapid responses, fault-tolerance, high-availability and diverse data collection. Topics include overlay networks, peer-to-peer systems, content distribution networks, distributed file systems and wide-scale measurement systems.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950H - Advanced Cryptography

0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950I - Computational Models of the Neocortex
This course addresses the problem of modeling the perceptual neocortex using probabilistic graphical models, including Bayesian and Markov networks, and extensions to model time and change such as hidden Markov models and dynamic Bayesian networks. The emphasis is on problems of learning, inference, and attention. Sources include the literature in computational and cognitive neuroscience, machine learning, and other fields that bear on how biological and engineered systems make sense of the world. Prerequisites: basic probability theory, algorithms and statistics.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950J - Cognition, Human-Computer Interaction and Visual Analysis
In this graduate seminar we will learn about models of human cognition and perception, and explore potential implications of the models on how computers and humans can interact effectively when performing scientific analyses. Participants will be responsible for reading assigned materials, taking turns guiding discussions of the readings, and preparing a final paper and presentation. It is recommended that participants have some background in at least one of the areas of study.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950K - Special Topics in Computational Linguistics
Every year will cover a different topic in computational linguistics, from a statistical point of view, including parsing, machine translation, conference, summarization, etc. Prerequisites: CSCI 1460 or permission of the instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950M - Computer Science, Algorithms and Economics
Course investigates the interplay of economic theory and computer science. It is suitable for advanced senior undergraduates and for graduate students. We will study topics such as: algorithms for selfish routing; competitive combinatorial auctions; Multicast cost sharing and cooperative games; graphical models for games; and related topics. This course will be organized around the presentation of recent research papers. Prerequisite: CSCI 1570 or equivalent.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950N - Special Topics in Autonomous Robotics
No description available.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950O - Topics in Brain-Computer Interfaces
Introduces the mathematical and computational foundations of brain-computer interfaces. Statistical learning, Bayesian inference, dimensionality reduction, information theory, and other topics are presented in the context of brain interfaces based on neural implants and EEG recordings. Prerequisites: Basic knowledge of probability, statistics and linear algebra (e.g., CSCI 1550, APMA 1650, APMA 1690, or APMA 2640). Enrollment limited to 20 students.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950P - Special Topics in Machine Learning
This seminar course explores current research topics in statistical machine learning. Focus varies by year, and may include Bayesian nonparametrics; models for spatial, temporal, or structured data; and variational or Monte Carlo approximations. Course meetings combine lectures with presentation and discussion of classical and contemporary research papers. Students will apply some this material to a project, ideally drawn from their own research interests.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950Q - Topics in Computer Vision
This course will cover current topics in computer vision by focusing on a single real problem in computer vision. Recent courses have focused on forensic video analysis of an unsolved murder and three-dimensional object recognition for a mobile robot. Readings from the literature are integrated with group projects to solve problems beyond the state of the art. Strong mathematical skills (probability, linear algebra, calculus) and previous exposure to computer vision (e.g. CSCI 1430) are essential.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950R - Special Topics in Advanced Algorithms
We will study an advanced topic in the design and analysis of algorithms. Prerequisite: CSCI 1570 or the equivalent.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950S - Advanced Practical Combinatorial Algorithms
We review recent as well as well-established advanced techniques in combinatorial optimization and constraint satisfaction. Students will study and individually present research papers and work on challenging software projects in small teams. Prerequisites: CSCI 0160, 0180, or 0190; and CSCI 0510; and CSCI 1490 or 2580, or instructor permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950T - Topics in Distributed Databases and Systems
This course explores data and resource management issues that arise in the design, implementation, and deployment of distributed computing systems by covering the state of the art in research and industry. Typical topics include cloud computing and sensor networks. Strongly recommended: CSCI 0320, CSCI 1270, or CSCI 1951A.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950U - Special Topics on Networking and Distributed Systems
Explores current research topics in networking, distributed and operating systems. Specific topics may include wireless and sensor networking, Internet-scale distributed systems, cloud computing, as well as the core problems, concepts, and techniques underlying these systems. The course has two components: reading and discussion of current and classical research papers, and a research project related to the topic but ideally drawn from students' own research interests. This is a graduate-level course, undergrads can join with the consent of the instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950V - Topics in Applied Cryptography
This course surveys recent developments in applied cryptography. Research in this field is motivated by privacy and security issues that arise in practice from areas like cloud computing, databases, surveillance and finance. Topics will vary each year. Pre Requisites: CSCI 1660 and CSCI 1510 recommended or instructor permission. This year's theme is cryptography for social good.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950W - Online Algorithms
Decisions must often be made before the entire data is available. Online algorithms solve problems in which commitments must be made as the data is arriving. Choosing which items to evict from a cache before knowing future requests, which advertisers to consider for displaying ads alongside the result of a search, or which most representative data to store when computing statistics about a huge stream of information. We will discuss the worst-case model, which hinges against the worst possible future data, and some stochastic and game-theoretic models.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950X - Topics in Programming Languages and Systems
Examines contemporary research topics in software construction from the perspectives of programming languages, software engineering and computer-aided verification. The primary goals are to understand which theory applies to which problems and to convert that theory into tools. Topics include security, modularity, and new paradigms in software composition. Prerequisite: CSCI 1730 or written permission of the instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950Y - Theorem Proving
This course explores computer-assisted theorem proving with the Coq Proof Assistant. The course will teach students to formally specify software and model mathematical theories. We will then study techniques for mechanically proving theorems about these Coq. Prerequisites: CSCI 1730 or CSCI 0170 and permission of the instructor.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2950Z - Robot Learning and Autonomy
This seminar course will cover current research topics related to perceiving and acting in the real world. These topics will be pursued through independent reading, class discussion, and project implementations. Papers covered will be drawn from robotics, computer vision, animation, machine learning, and neuroscience. Special emphasis will be given to developing autonomous control from human performance. No prerequisites.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951A - Robots for Education
This seminar will explore the potential for robotics to engage future generations of scientists and engineers, with a particular focus on broadening participation in computing across society. Academic papers describing existing models, systems, courses, and evaluation for teaching robotics at undergraduate and secondary levels will be covered through students presentations. A group project will be conducted to find viable and accessible "off-the-shelf" technology solutions suited to teaching robotics without requiring a technical background. Instructor permission required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951B - Data-Driven Vision and Graphics
Investigates current research topics in image-based graphics and vision. We will examine data sources, features, and algorithms for understanding and manipulating visual data. We will pay special attention to methods that use crowd-sourcing or Internet-derived data. Vision topics such as scene understanding and object detection will be linked to graphics applications such as photo editing and image-based rendering. These topics will be pursued through independent reading, class discussion and presentations, and a semester long research project. Strong mathematical skills and previous imaging (vision or computational photography) courses are essential.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951C - Autonomous Agents and Computational Market Design
An important area of research in artificial intelligence is how to effectively automate decision making in time-critical, information-rich environments. Electronic markets are a prime example of such environments. In this course students will create their own simulated electronic market as well as autonomous agents that trade in their market simulation. Application domains will include supply chain management, the Dutch flower auctions, and ad auctions, such as those run by Google and Facebook. Enrollment limited to 40 graduate students.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951E - Topics in Computer Systems Security
This course explores advanced topics and highlights current research in computer security and privacy. Recent research papers will be presented and discussed. Also, projects will provide an opportunity for creative work. Class attendance is required and active participation in class discussions is essential. The course has two sections, each with a different focus and prerequisites. Section S01 (Networks, Software, and Systems) addresses computer security and privacy from the perspective of networks, software, and systems. Section S02 (Human Factors, Law, and Policy) addresses computer security and privacy from the perspective of law, policy, and human factors. Either section of the course can be used toward satisfying the capstone requirement for the ScB degree in Computer Science. Instructor permission is required to register.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951F - Learning and Sequential Decision Making
The course explores automated decision making from a computer-science perspective. It examines efficient algorithms, where they exist, for single agent and multiagent planning as well as approaches to learning near-optimal decisions from experience. Topics will include Markov decision processes, stochastic and repeated games, partially observable Markov decision processes, and reinforcement learning. Of particular interest will be issues of generalization, exploration, and representation. Participants should have taken a graduate-level computer science course and should have some exposure to machine learning from a previous computer-science class or seminar; check with instructor if not sure. Recommended Prerequisites: CSCI 1950F or CSCI 1420
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951I - Computer Vision for Graphics and Interaction
Computer vision reconstructs real world information from image and video data; computer graphics synthesizes dynamic virtual worlds; interaction lets us explore these worlds; and machine learning allows us to map between domains across vision, graphics, and interaction. In visual computing, these fields converge to exploit both models of visual appearance and databases of examples to generate and interact with new images. This enables applications from the seemingly simple, like semantic photo editing, to the seemingly science fiction, like mixed reality. In this seminar, we will discover the state-of-the-art algorithmic contributions in computer vision which make this possible. Please join us!
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951K - Topics in Collaborative Robotics
Practical approaches to designing intelligent systems. Topics include search and optimization, uncertainty, learning, and decision making. Application areas include natural language processing, machine vision, machine learning, and robotics. Prerequisite: CSCI 1410, 1420, 1460, 1480, or 1950F; or instructor permission.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951M - Advanced Algorithms Seminar
Students in this course will read, present, and discuss recent breakthrough papers on the topic of algorithms, and the related areas needed to analyze algorithms. This course is aimed at current and potential future graduate students who want to gain technical depth and perspective on the field of algorithms. Topics will roughly alternate by year, with even years emphasizing fundamental techniques, and odd years emphasizing applications such as machine learning. Suggested prerequisites: CSCI 1570 and mathematical maturity. Instructor permission required. Enrollment will be limited to 24 students, based on an application that will be described on the first day of class. Ideal students will have a mix of the following: 1) motivation to learn how to read papers, 2) technical skills and background, 3) willingness to participate and contribute to discussions.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951N - Advanced Algorithms in Computational Biology
This is a full-lecture, graduate course on algorithms and biomedical applications. The Foundations lectures are an introduction to the biological and medical genomics application areas. Each Algorithm section is devoted to an algorithmic method presented in rigorous depth, followed by an important open problem in the application area, together with the current most effective algorithmic solutions to the problem. Graduate students and advanced undergraduates in computational and mathematical sciences and engineering are welcome. Biological, life sciences and medical students and faculty are welcome as well and will be able to participate more in the applications areas.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951O - Foundations of Prescriptive Analytics
We are undoubtedly in the middle of an Analytics Revolution that enabled turning huge amounts data into insights, and insights into predictions about the future. At its final frontiers, Prescriptive Analytics is aimed at identifying the best possible action to take given the constraints and the objective. To that end, this course provides students with a comprehensive overview of the theory and practice of how to apply Prescriptive Analytics through optimization technology. A wide variety of state-of-the-art techniques are studied including: Boolean Satisfiability, Constraint Programming, Linear Programming, Integer Programming, Local Search Meta-Heuristics, and Large-Scale Optimization. Pre Requisites: One of CSCI 0300, 0320, CSCI 0330, CSCI 1310, OR CSCI 1330 and recommended: one of CSCI 0530, CSCI 1570, MATH 0520 or MATH 0540.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951S - Distributed Computing through Combinatorial Topology
Although computer science itself is based on discrete mathematics, combinatorial topology and its applications may still be unfamiliar to many computer scientists. For this reason, this course provides a self-contained, elementary introduction to the concepts from combinatorial topology needed to analyze distributed computing. Conversely, while the systems and models used here are standard in computer science, they may be unfamiliar to students with a background in pure or applied mathematics. For this reason, this course also provides a self-contained, elementary description of standard notions of distributed computing. CSCI 0220 required, CSCI 1760 recommended
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951T - Data-Driven Computer Vision
Investigates current research topics in data-driven object detection, scene recognition, and image-based graphics. We will examine data sources, features, and algorithms useful for understanding and manipulating visual data. We will pay special attention to methods that harness large-scale or Internet-derived data. There will be an overview of the current crowdsourcing techniques used to acquire massive image datasets. Vision topics such as scene understanding and object detection will be linked to graphics applications such as photo editing. These topics will be pursued through independent reading, class discussion and presentations, and projects involving current research problems in Computer Vision.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951U - Topics in Software Security
This course investigates the state-of-the-art in software exploitation and defense. Specifically, the course is structured as a seminar where students present research papers to their peers. We will begin with a summary of prevalent software defects, typically found in applications written in memory unsafe languages, and proceed to surveying what we are up against: traditional and modern exploitation techniques, ranging from classical code injection and code reuse up to the newest goodies (JIT-ROP, Blind ROP). For the bulk part, we will focus on the latest advances in protection mechanisms, mitigation techniques, and tools against modern vulnerability classes and exploitation methods.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951X - Reintegrating AI
The goal of AI has been to build complete intelligent agents, yet the field has been fragmented into a collection of problem-specific areas of study. We will first spend a few weeks in lecture covering a new approach to integrating existing AI subfields into a single agent architecture, and remainder of the semester on self-directed, semester-long research projects.
Grading based on a mid-semester project proposal, and a substantial open-ended final project. The projects will be multi-disciplinary in nature but students will have the opportunity to work in small groups, so they need not necessarily have expertise in the relevant areas. Graduate students welcome; undergraduates need instructor permission to enroll.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2951Z - Advanced Algorithmic Game Theory
This course examines topics in game theory from a computer scientist's perspective. Through the lens of computation, it will focus on the design and analysis of systems involving self-interested agents, investigating how strategic behavior should influence algorithm design, which game-theoretic solution concepts are practical to implement, and the ramifications of conflicts of interest between system designers and participating agents. Students will create their own automated trading agents for various simulated market games. Topics include: auctions and mechanism design, equilibria, and learning. For graduate credit, students will complete additional homework exercises, and a significant programming project.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2952B - Topics in Computer Science Education Research
How do people learn computing, and what can we do to teach them better? Answering these questions requires applying techniques from a variety of disciplines: computer science, naturally, but also cognitive science, psychology, linguistics, sociology, and more—even fields like economics can be relevant. This course studies different focused topics in computing education research (CER), drawing on these other disciplines as needed.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2952C - Learning with Limited Labeled Data
As machine learning is deployed more widely, researchers and practitioners keep running into a fundamental problem: how do we get enough labeled data? This seminar course will survey research on learning when only limited labeled data is available. Topics covered include weak supervision, semi-supervised learning, active learning, transfer learning, and few-shot learning. Students will lead discussions on classic and recent research papers, and work in teams on final research projects.
Previous experience in machine learning is required through CSCI 1420 or equivalent research experience.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2952F - Distributed Systems at Scale: Microservices Management
This seminar investigates and explores cutting edge challenges and issues in the emerging Microservices paradigm. Microservices are a specific cloud paradigm for enabling distributed systems and applications at scale. In particular, this course builds on the foundations provided by the initial distributed systems, networking and operating systems offering (i.e., CSCI 1380, CSCI 1680, CSCI 1670) and explores how these concepts are used to realize, manage, and orchestrate microservices. The course is driven by materials from academic conferences and industrial blogs. The industrial blogs will provide context and motivation for different problems. The academic reasons will provide a deep divide into the technical details: we will focus on reading, analyzing, critiquing and brainstorming academic papers. Students taking this class should be familiar with reading academic literature, performing critical analysis, and working on open ended problems with undefined solutions. More information: http://cs.brown.edu/courses/info/csci2952-f/
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2952G - Deep Learning in Genomics
Deep learning models have achieved impressive performance in fields like computer vision and NLP. Given an adequate amount of data, these models can extract meaningful representations to perform accurate predictions. The collection of vast quantities of biological data naturally leads to the question -- can deep learning help us understand genomics? In this seminar-style class, we will cover the recent research literature trying to answer this question. We will learn how state-of-the-art models like CNNs, RNNs, GCNs, GANs, etc. have been applied to solve significant problems in genomics and what unique challenges are presented by the data in this field.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2952H - Recent Progress in Reinforcement Learning
Reinforcement learning is a framework for studying machines that interact with a sequential environment to achieve a goal. In the past decade, the RL framework has gained a lot of attention owing to its intriguing success in solving problems in complicated domains such as games, robotics, and dialog systems. We observe continual growth in the number of RL papers published in major machine-learning conferences. This growth calls for a careful investigation of the recent progress in the field. By reading selections of the current RL literature, this graduate-level course examines some of the latest theoretical and empirical progress in the field.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2952I - Language Processing in Humans and Machines
Understanding language requires transforming sequences of sounds into words, combining words into meaningful thoughts, and incorporating thoughts into an ongoing discourse. Psychologists and linguists have been trying to reverse-engineer how humans do this so easily, at the speed of conversation. In parallel, computer scientists have been trying to engineer machines to solve the same problems, leading to products like Siri and Alexa. This class will explore how these two kinds of research can help each other, bringing recent insights from machine learning into the study of human language processing, and insights from human processing into the architectures of machine language systems. For CS students: Machine Learning, Deep Learning, Computational Linguistics (or comparable experience). For CLPS students: At least one of CLPS 0200, 0300, 0800, or 1800
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 2952K - Topics in 3D Computer Vision and Deep Learning
We live in a world that spans 3 dimensions. Cameras and sensors image the 3D world by projecting to a 2D plane. How can we recover the 3D world back from these images? What techniques can we use to process 3D data? In this course we will study computer vision and machine learning techniques to recover 3D information of the world from images, and process and understand 3D data. We will learn about classical computer vision techniques but focus on cutting-edge deep learning methods. The techniques we will study are widely used, for instance, in self-driving cars and smartphone AR face filter apps.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Lab, Primary Meeting

Computer Science Department

CSCI 2952N - Advanced Topics in Deep Learning
Prepares graduate students with the knowledge they need to apply Deep Learning techniques for their own research. There has been tremendous success in developing unified neural architectures that achieve state-of-the-art performance on language understanding (GPT-3), visual perception (ViT), and even protein structure prediction (AlphaFold). We plan to understand how they work, and how the success of such unified models can give rise to further developments on self-supervised learning, a technique that trains machine learning models without requiring labeled data; and multimodal learning, a technique that utilizes multiple input sources, such as vision, audio, and text. We will study recent attempts to interpret these models, thus revealing potential risks on model bias. Paper reading, student presentations, and invited guest lectures. Students required to work on a final project that explores a novel direction along the line of the papers we cover.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2952O - A Practical Introduction to Advanced 3D Robot Perception
This course is aimed at preparing graduate students and senior undergrads to do advanced work at the intersection of two important and popular fields: computer vision and robotics. The course will focus on the latest advances through lectures, readings, and discussion groups. The lectures and readings will be designed to represent a mix of classical techniques as well as the most recent advances in the two fields. The unique highlight of this course is the inclusion of a practical component: students will implement a project that combines computer vision and robotics by using cameras and a real robot arm. Students will form teams for this project and have exclusive access to a camera and a small robot arm both of which can be interfaced with the students' laptops. Pre-reqs: One of CSCI 1430, CSCI 1470, CSCI 1951R, CSCI 1230.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2952S - Topics in Cyber and Digital Policy
This online asynchronous course explores advanced topics in cybersecurity and digital policy, including privacy and civil liberties. Research papers and/or projects will provide an opportunity for creative work. Topics may include public policy and the international aspects of cybersecurity, legislation and legal requirements concerning digital policy issues, the history and background of privacy and civil liberties in information and information systems, cyber conflict, and related subjects.
There is no set class time. Students and the instructor will coordinate work online and over Zoom through periodic meetings.
CSCI 1800, 1860, 1805, 1870 or equivalent background is a prerequisite. Instructor permission required.
0.000 OR 1.000 Credit hours
0.000 OR 1.000 Lecture hours
0.000 Lab hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Common Meeting, Primary Meeting

Computer Science Department

CSCI 2955 - The Design and Analysis of Trading Agents
The Dutch Flower Auctions (DFA) clear over 100,000 auctions per day, each lasting on average between 3 and 5 seconds! This semester, we'll study the mechanism through which the DFA distribute 2/3 of the world's flowers, focusing on both the sellers' and buyers' decision-making processes. More generally, we'll research ways to automate and optimize decision-making in time-critical, information-rich environments, like the DFA. Undergraduate students require instructor permission, and should have already completed CSCI 0190, or CSCI 0150 and CSCI 0160, or CSCI 0170 and CSCI 0180.
0.000 OR 0.500 Credit hours
0.000 OR 0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2956 - Special Topics in Computer Science
Half-credit courses offered on current topics in computer science. Content will change each time a particular section of the course is offered.
0.500 Credit hours
0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Do not Schedule

Computer Science Department

CSCI 2956A - Design of Agents for Bidding in Sponsored Search Autions
This course investigates the new field of sponsored search auctions. Although students will be exposed to the field from the point of view of both the search engine and the advertiser, the course's focus is on advertiser's bidding algorithms. The students will implement novel bidding agents, and the course will culminate in a competition among the students' agents. Undergraduate students who obtained permission from the instructor or completed CSCI 0910, or CSCI 0150 and CSCI 0160, or CSCI 0170 and CSCI 0180 can register for the course. CSCI 1410 is a co-requisite.
0.000 OR 0.500 Credit hours
0.000 OR 0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2956F - Topics in Machine Learning
This half-credit, graduate-level seminar course covers current and emerging topics in machine learning. Topics may include kernel learning, learning using graphs, learning in high dimensions, and more. Topics will change by semester. Readings will be from recently published research papers. Prerequisite: CSCI 1550 or instructor approval.
0.500 Credit hours
0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting

Computer Science Department

CSCI 2956R - Multiplicative-Weights/Packing-Covering Method for Approximating Linear and Semidefinite Programs
We will study the method called, variously, multiplicative weights and packing-covering. We will in particular investigate the use of this method for finding approximately optimal solutions to linear programs and semidefinite programs. Prerequisite: A graduate-level course on algorithms. Enrollment limited to 10. Instructor permission required.
0.000 OR 0.500 Credit hours
0.000 OR 0.500 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Discussion Section/Conference, Primary Meeting

Computer Science Department

CSCI 2980 - Reading and Research
Section numbers vary by instructor. Please check Banner for the correct section number and CRN to use when registering for this course.
1.000 TO 5.000 Credit hours
1.000 TO 5.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Independent Study/Research

Computer Science Department

CSCI 2990 - Thesis Preparation
For graduate students who have met the residency requirement and are continuing research on a full time basis.
0.000 Credit hours
0.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Graduate Thesis Prep

Computer Science Department


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