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CSCI 1972 - Topics in 3D Game Engine Development |
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisite: CSCI 1230 and one of the following CSCI 0320, CSCI 0330, CSCI 1950N, OR CSCI 1971.
1.000 Credit hours 1.000 Lecture hours Levels: Graduate, Undergraduate Schedule Types: Independent Study/Research Computer Science Department |