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|CSCI 1950N - 2D Game Engines|
2D Game Engines covers core techniques used in the development of the software that drives computer games and other interactive software. Projects involve building different varieties of 2D game engines as well as games that require use of the features implemented in the engines. Topics include high-level engine design, vector and raster graphics, animation, collision detection, physics, content management, and game AI. Prerequisite: CSCI 0160, 0180, or 0190.
1.000 Credit hours
1.000 Lecture hours
Levels: Graduate, Undergraduate
Schedule Types: Primary Meeting
Computer Science Department