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CSCI 1950U - Topics in 3D Game Engine Development |
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisites: CSCI 1230 and one of CSCI 0320 or CSCI 1950N. Enrollment limited to 25.
0.000 OR 1.000 Credit hours 0.000 OR 1.000 Lecture hours Levels: Graduate, Undergraduate Schedule Types: Common Meeting, Primary Meeting Computer Science Department Prerequisites: (Undergraduate level CSCI 0320 Minimum Grade of S or Undergraduate level CSCI 1950N Minimum Grade of S) and Undergraduate level CSCI 1230 Minimum Grade of S |
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