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Fall 2019
Sep 16, 2019
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CSCI 1972 - Topics in 3D Game Engine Development
Covers core techniques in 3D game development with an emphasis on engine architecture. Students independently develop their own engines using C++, OpenGL, and the Qt framework, then work in groups to create a polished game. Topics include: spatial subdivision, player representation, collision detection and response, game networking, GPUs, and OpenGL. Prerequisite: CSCI 1230 and one of the following CSCI 0320, CSCI 0330, CSCI 1950N, OR CSCI 1971.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Independent Study/Research

Computer Science Department

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate

Prerequisites:
Undergraduate level CSCI 1230 Minimum Grade of S and (Undergraduate level CSCI 0320 Minimum Grade of S or Undergraduate level CSCI 0330 Minimum Grade of S or Undergraduate level CSCI 1950N Minimum Grade of S or Undergraduate level CSCI 1971 Minimum Grade of S)

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